Updates
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23
gaming_rig/articulation.scad
Normal file
23
gaming_rig/articulation.scad
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$fn=60;
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include <BOSL2/std.scad>
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base_width=30;
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base_height=10;
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base_length=100;
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difference() {
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union() {
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cuboid([base_width,base_length,base_height], rounding=1);
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top_half() xcyl(d=base_length, l=base_width, rounding=1);
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}
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top_half(z=base_height/2) xcyl(d=base_length*3/4, l=base_width, rounding=-1);
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top_half(z=base_height/2) xcyl(d=base_length, l=base_width/3, rounding=-1);
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translate([0,base_length/3,0]) zcyl(d=5, l=base_height, rounding=-1);
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translate([0,-base_length/3,0]) zcyl(d=5, l=base_height, rounding=-2);
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}
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difference() {
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top_half(z=base_height/3) xcyl(d=base_length/2, l=base_width, rounding=1);
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top_half(z=base_height/2) xcyl(d=base_length/2, l=base_width/3, rounding=-1);
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translate([0,0,base_height]) xcyl(d=5, l=base_width, rounding=-1);
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}
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